They want to be controversial like Postal 2, but it doesn't work because the cultural landscape has changed. If anything, they're only edgy not because the devs actually wanted to get across something like they did with Postal 1 or 2, but rather because being edgy is what's expected of a Postal game. They make fun of current events for the pure sake of it, but with no real consistency or intent behind it. Postal 4 and Brain Damaged fall short because they're only being edgy for the sake of it. It wasn't being edgy for the sake of it, it was being edgy for the sake of the independence of video games as a medium. So if you like games as a means of expression at all, you can at least empathize what Postal 2 was going for here, even if it is done so in the most offensive and distasteful way possible. In fact, Postal 2 allowing you to play the entire game without having to kill a single being was itself a cheeky jab at the whole "games are too violent" mantra, since Postal 2 was only as violent as you made it and therefore 'technically' isn't violent, even though the game often puts you in situations that try your patience and make you wanna go postal. Postal 2 was edgy, but the difference is that its edginess had a purpose and sincerity to it, namely to make fun of the outside cultural forces trying to impose their dumb views on art by banning games and the like (the Islamic terrorists getting mad about depictions of Muhammad, the Evangelist soccer moms and 'whiney politicians' thinking that games are too violent for kids, and so on), something that was reinforced by the game actually being banned from sale in several countries.
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